This config works right out the box
http://www.mediafire.com/download/xhbtl ... Config.zip
Features
- pre tuned for average 90 ping players
- Dropper script with re-organized item list so you can easily navigate to the next deployable. (Clutter free! only uses 3 buttons)
- High contrast reticle with simple design.
- High contrast sniper reticle
- Explosions are now 75% opaque. No more ugly explosions
- Jumpjet&ski
- Item hud with armor kit image repair kit. All of the items in the hud use the inventory image
- Legendz weapon hud.
- Simple armor and energy bars
- Grooves CTF hud
- HQ weapons & armors
- No green lines plugin.
- Hudbot Skies
- Custom lens flare for better visibility when trying to shoot something in front of the sun.
All the base and terrains are stock to ensure performance/stability.
edit: I just realized I forgot to put 12 favorites in here. get it here
Installation: after extracting the anni config to a desired location. extract 12 faves to your tribes directory.
http://library.theexiled.pwnageservers. ... hp?id=2838
[config] Tribes 1.41 Annihilation Config
[config] Tribes 1.41 Annihilation Config
Last edited by S_hift on Sat Jan 24, 2015 11:16 am, edited 1 time in total.
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Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: [config] Tribes 1.41 Annihilation Config
how many spare bind spots will i have with this config?
Re: [config] Tribes 1.41 Annihilation Config
What kind of random ass question is that?
Here's some better questions:
Does it have 12 favs?
Does it have Demo drop?
Are the textures mapped properly?
Does it ever stop jumping?
Here's some better questions:
Does it have 12 favs?
Does it have Demo drop?
Are the textures mapped properly?
Does it ever stop jumping?
Re: [config] Tribes 1.41 Annihilation Config
the only binds that have been taken out are 1,2, and 3 those have been remapped for the anni dropper. Everything else is defaulted to its original keybind.
<--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: [config] Tribes 1.41 Annihilation Config
updated op with 12 favorites, for those who wish to install it. I forgot to add it to the config.
its pretty easy to install.
its pretty easy to install.
<--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: [config] Tribes 1.41 Annihilation Config
Cool beans... I just got my own dropper working, btw... So I'll probably reset 1-3 to the regular item binds, especially since I use 1 for boosting and welding.
I thought the problem I was having was due to spamming the console, and I was confused as to why mine would trip the spam filter, but other dropper scripts could drop way more...
So I tweaked the timing and realized the problem wasn't with the number of times per second, but rather the delay between buying and dropping.
I had to give the server enough time to receive and process the buy command, before sending it the drop command.
Most dropper scripts simply use schedules and guess how long they need to wait between these commands, but I thought up a better way.
Now, my script remembers which item you double clicked on in a global variable.
Then it listens for the buysell sound effect, which is played through the chat menu.
Then, if an item is stored in the global variable, it drops it and buys it again.
Then it increments another global variable (a counter) and compares it to a third (max).
When the counter reaches the max, it forgets the item and the counter (but not the max) variables.
Also, the max variable can be increased or decreased with the number-pad +/- keys (default is 4)...
I thought the problem I was having was due to spamming the console, and I was confused as to why mine would trip the spam filter, but other dropper scripts could drop way more...
So I tweaked the timing and realized the problem wasn't with the number of times per second, but rather the delay between buying and dropping.
I had to give the server enough time to receive and process the buy command, before sending it the drop command.
Most dropper scripts simply use schedules and guess how long they need to wait between these commands, but I thought up a better way.
Now, my script remembers which item you double clicked on in a global variable.
Then it listens for the buysell sound effect, which is played through the chat menu.
Then, if an item is stored in the global variable, it drops it and buys it again.
Then it increments another global variable (a counter) and compares it to a third (max).
When the counter reaches the max, it forgets the item and the counter (but not the max) variables.
Also, the max variable can be increased or decreased with the number-pad +/- keys (default is 4)...
Code: Select all
$LitterBug = 4;
function LitterBug(%sel) before BuyList::onDoubleClick
{
deleteVariables("LitterBug::*");
$LitterBug::Item = %sel;
}
function LitterBug::listener(%cl, %msg, %type) before onClientMessage
{
if(%cl @ %msg @ %type == "0~wbuysellsound.wav0" && $LitterBug::Item != "")
{
remoteEval(2048, DropItem, $LitterBug::Item);
remoteEval(2048, BuyItem, $LitterBug::Item);
if($LitterBug < $LitterBug::Numb++)
deleteVariables("LitterBug::*");
}
}
bindCommand(keyboard0, make, "numpad-", TO, "remoteBP(2048, \"Litter Bug will toss \"@ $LitterBug-- @\" items.\", 1);");
bindCommand(keyboard0, make, "numpad+", TO, "remoteBP(2048, \"Litter Bug will toss \"@ $LitterBug++ @\" items.\", 1);");
EditActionMap("playMap.sae");