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Project HD

Posted: Mon Feb 02, 2015 3:18 pm
by S_hift
I spent about 12 hours working on this. Enjoy.

DOWNLOAD
http://www.mediafire.com/download/z4zd7 ... an1DML.zip



PREVIEWS
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Re: Project HD

Posted: Mon Feb 02, 2015 3:40 pm
by D4M45T3R
gj man. only suggestion i have is about repetitive textures. groove's hd pack has same problems. its not good to copy paste same texture to increase detail/resolution because while it might look good in photoshop it doesnt look pretty at all in-game. when you look at textures in game it becomes very obvious which parts you actually copy-pasted because you notice how specific detail on the side of tile/s gets repeated. that does not apply for textures with subtle/evenly spread detail. i'd suggest instead of having 9x9 blocks/tiles on texture its better to have like 4x4 with more actual detail from the material alone (concrete etc.)

this one has detail but it's evenly spread so you dont notice:
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this one has subtle detail so its also not noticable (floor tiles):
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this one is the perfect example on the problem:
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this one is to a lesser extent, because can looks good on other maps:
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so as you see texturing is a very slow, tedious process (especially with tribes) and that's why only groove bothered to give up some sanity for the textures. keep up the good job tho and in a while you'll improve them very much.

Re: Project HD

Posted: Mon Feb 02, 2015 3:43 pm
by S_hift
actually thats a bug in the hires.acs.cs thats a zoom in of a wing on a drop ship

Re: Project HD

Posted: Mon Feb 02, 2015 3:45 pm
by S_hift
I'm not sure why its doing this, it must be the script.


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zoomed in
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Re: Project HD

Posted: Mon Feb 02, 2015 3:51 pm
by D4M45T3R
oh yeah i noticed that too in groove's HD pack

Re: Project HD

Posted: Mon Feb 02, 2015 4:58 pm
by Groove
i think thats just the way that stupid ship is layed out (with a shitload of tiny tiles)

Re: Project HD

Posted: Mon Feb 02, 2015 6:26 pm
by Groove
that one's also a good example of how annoying the textures are

somewhere i bet that texture is stretched huge over something massive

and then on a dumb ship it'll be tiny

also shift i dunno if it'll help but somewhere i did a batch that put all the filenames on the textures so you could track down each one ingame

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Re: Project HD

Posted: Mon Feb 02, 2015 7:14 pm
by D4M45T3R
that's mappers fault tho nothing u can do there

Re: Project HD

Posted: Mon Feb 02, 2015 8:11 pm
by S_hift
lol I just use the folder with the thumbnail images and keep track of them all that way. I was also hoping this could be a group thing like you mention things that don't look right. Why not just fix some of the things I did to it? 3+ people working on one tribes HD release would be great

Re: Project HD

Posted: Mon Feb 02, 2015 8:39 pm
by Groove
honestly because getting 3 people to agree on aesthetics isn't easy