[skin] Skybox 1.41 with autoloader

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S_hift
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Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

because skybox only use 6 512x512 and where literally made for quake 3. Meanwhile the hq or other skies use about 16 512x1024 cylinder tyles.

you're working with 6,144 overal pixels with skybox
and 24,576 overall pixels with HQ skies

anyway I finished the deployables and base objects. heres a download link. along with some custom disc trails. you can remove teh trailadd2.png if you dont want custom trails
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Entities.zip
High Quality Deployables
(3.27 MiB) Downloaded 76 times
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SpydeR.
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Re: [skin] Skybox 1.41 with autoloader

Post by SpydeR. »

Thanks shift I'll download when I get home... the fonts thing worked too thanks dark
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S_hift
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Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

I'll have some print screen of the items. They're basically default textures, except theyre brighter, crisper and cleaner than the default textures. I didnt wanna change the look of them too drastically as they would end up looking like they didnt belong in the game.
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S_hift
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Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

Im also gonna add new night skies for all the night ppl
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perrinoia
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Re: [skin] Skybox 1.41 with autoloader

Post by perrinoia »

Remind me to give you a script when I get home (in approximately two weeks)...

It can make any item rotate in a HUD.

I haven't figured out how to display 2, simultaneously, but I can cycle the one HUD through each and every item.

It's a client side script that displays the mod items from whatever server you connect to or host.

I could probably make it display the item descriptions and costs, too.

This would be the ideal way to screenshot each item, as I could give the HUD a solid color background.
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DaRk
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Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

milk_rene_config.jpg
Perrin,

Is it possible to make this MapHUD overlay without scriptgl? I like it, but scriptgl lags Tribes too much to want to use it.
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S_hift
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Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

just download a 1.4 hud and then use the templates from milkmans and add them to that hud.
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DaRk
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Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

But how to code it in.
perrinoia
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Re: [skin] Skybox 1.41 with autoloader

Post by perrinoia »

I don't understand your question...

Are you trying to display a map hud in software mode?

If so, yes... It's theoretically possible, I think...

If not... If you are using open GL... Every version of tribes since Andrew wrote last hope already has a map hud built in.
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DaRk
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Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

Nope. The semi-transparent white ring that show your directional view. I have the .PNG overlay, just not sure how to code it as part of the HUD.
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