TribesHDv2+ AI Upscale Textures CONFIG

AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: TribesHDv2+ AI Upscale Textures CONFIG

Post by AnniDv6 »


9.21.2020 UPDATE:
Added more optional custom skins for the config. Now has optional custom Flags, Terrains, Skies, Base Textures, Weapons Skins!

SCREENSHOTS:
https://drive.google.com/drive/folders/ ... j6-ovAkJP0
Check out the Screenshots of the Original Config and the Config with every Optional Skin Added.

ADDED A .ZIP VERSION OF TRIBESHDv2 + WITH ALL THE CUSTOM SKINS ADDED ALREADY:
https://drive.google.com/drive/folders/ ... WCyf3RDqAc
-Download "TribesHDv2_CUSTOM.zip"
IMPORTANT: WHEN USING THIS CONFIG LAUNCH TRIBES, HOST A SERVER, ESCAPE THE SERVER AND THEN JOIN A SERVER LIKE NORMAL. THIS WILL MAKE SURE THE TEXTURES LOAD CORRECTLY. IF EVERYTHING LOOKS BLURRY AND BLOWN UP ITS BECAUSE YOU NEED TO DO THIS FIRST ^.
*Broadside is an easy map to compare to for this. Just look at the config screenshots of Broadside and see if that's what your game looks like.

BUGFIXES:
Added deleteServer(); to the end of mjhires.acs inside
C:\Dynamix\TribesHDv2_AI_Upscale\config\Modules
*Note: With this ^^ DeleteServer added the config may run smoother, but it now requires you to host your own game, back out of it and then go to the master server list like normal. This will make sure the textures get loaded and scaled correctly. You can also always suss (or remove) out the deleteserver(); command at the end of
C:\Dynamix\TribesHDv2_AI_Upscale\config\Modules\mjhires.acs
that would look like this:
// deleteServer();
Tribes code will ignore anything on a line after //

This is included in all the downloads now, but if you already downloaded the config look in
C:\Dynamix\TribesHDv2_AI_Upscale\config\Modules\mjhires.acs
File and add the line
deleteServer();
echo("mjhirez loaded ----------");
At the end of the mjhires.acs file.

Also Added some more info at the top of that same file:
echoc(3,"fix4hrfixfix" );
%saveplaymode = $pref::PlayGameMode;
%savemission = $pref::LastMission;
newObject("DOX_textures",SimVolume, "DOX_textures.zip");
newObject("savanaDML",SimVolume, "savanaDML.zip");
newObject("titanDML",SimVolume, "titanDML.zip");
newObject("marsDML",SimVolume, "marsDML.zip");
newObject("lushDML",SimVolume, "lushDML.zip");
newObject("mudDML",SimVolume, "mudDML.zip");
newObject("iceDML",SimVolume, "iceDML.zip");
newObject("mudWorld",SimVolume, "mudWorld.zip");
newObject("marsWorld",SimVolume, "marsWorld.zip");
newObject("lushWorld",SimVolume, "lushWorld.zip");
newObject("alienWorld",SimVolume, "alienWorld.zip");
newObject("desertWorld",SimVolume, "desertWorld.zip");
newObject("iceWorld",SimVolume, "iceWorld.zip");
newObject("Entities",SimVolume, "Entities.zip");
// bugs_ note we will deleteServer() at the bottom!
createServer("Broadside", false);
$pref::PlayGameMode = %saveplaymode;
$pref::LastMission = %savemission;
$mj::hr_max = 0;

This will help with pre-loading all these custom large textures when Tribes starts. These changes are included in all the downloads now, but if you already downloaded the config just add these lines at the top of
C:\Dynamix\TribesHDv2_AI_Upscale\config\Modules\mjhires.acs

AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: TribesHDv2+ AI Upscale Textures CONFIG

Post by AnniDv6 »

Bump added another download link on mega.nz

Tribes HDv2AI Upscale .zip
https://mega.nz/file/9zIhiKbL#vQNxPqiLa ... 4heLB6ht9E

Tribes HDv2 Custom .zip
https://mega.nz/file/03RzGCyC#mKg8ymk8r ... nN_WiCy2lo

Additional_Skins_For_HDv2_Upscale.zip
https://mega.nz/file/ozxn0IgB#83t7a6VrF ... DyElxMwwzc

TribesHDv2_Screenshots.zip
https://mega.nz/file/groxjAYY#UlC3ORkzb ... qV1oBZj3fE
User avatar
KILROY
Posts: 1315
Joined: Sat Apr 05, 2014 8:59 pm
Location: Texas

Re: TribesHDv2+ AI Upscale Textures CONFIG

Post by KILROY »

AWESOME D! THANKS! :ttup:
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