Tribes 3: Rivals Early Access

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AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Tribes 3: Rivals Early Access

Post by AnniDv6 »




Tribes 3: Rivals is entering Early Access 3/12/2024
https://store.steampowered.com/app/2687 ... _3_Rivals/

Early Access Announcement and Frequently Asked Questions
https://store.steampowered.com/news/app ... 1175830305

Tribes 3: Rivals Discord
https://discord.com/invite/tribes

Tribes 3: Rivals TikToks
https://www.tiktok.com/@tribes3rivals/v ... 2794522926
https://www.tiktok.com/@tribes3rivals/v ... 8826030382
https://www.tiktok.com/@tribes3rivals/v ... 6343456043

Update:
*Check out the skins for weapons and armors:
https://store.steampowered.com/app/2864 ... ss_1_Year/

https://store.steampowered.com/app/2864 ... ss_1_Year/

"Earn a unique suit skin for each first win of the day in TRIBES 3 for 1 year."

Sounds like they are purchasable DLC like a battlepass where you unlock a new skin per day for the first win of a match that day.

There are way more shown on the steam store, but I attached some of them to look at.

See you guys in game!
Attachments
WeaponSkin5.png
WeaponSkin4.png
WeaponSkin3.png
WeaponSkin2.png
WeaponSkin1.png
ArmorSkin6.png
ArmorSkin5.png
ArmorSkin4.png
ArmorSkin3.png
ArmorSkin2.png
ArmorSkin1.png
AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Re: Tribes 3: Rivals Early Access

Post by AnniDv6 »



Archived.
Tribes 3: Rivals Early Access began, Tuesday, March 12.

UPDATE: June 2024

Tribes 3: Rivals is said to be getting another patch this Monday, June 17th. 2024

*Moonrise* Update including what looks to be a remaster of the map on a moons surface from Tribes: Ascend.

I'll update with the rest of the patch notes when they are available.


Attachments
Tribes3Update.png
AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Re: Tribes 3: Rivals Early Access

Post by AnniDv6 »





TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games


LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.

LIGHT
Slight Increase to Air Control
Pathfinder
- Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
Sentinel
- Reduced Flag Drag
- Removed the Stealth Pack as an Available Option


MEDIUM
Significant Increase to Air Control
Increased Health from 1500 to 1600
Reduced Flag Drag


HEAVY
Slight Increase to Air Control
Removed Nova Colt from Available Loadouts
Reduced Flag Drag
Doombringer
- Removed Passive Bonus to AoE Sizes
Juggernaut
- Significantly Increased Body Block Damage
- Increased Passive Flag Stand Healing from .003 to .004
- Replaced Regen Station with Heavy Shield Pack


WEAPONS
Flinch and Camera Shake has been overhauled on all weapons to be significantly lower

Light Spinfusor
- Reload Time Improved from 1.17 seconds to 1.15 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Improved from 20 to 25%
- Now Properly Calculates Knockback from feet to be in line with other explosive weapons
- Passive Reload Time Improved from 1.75 seconds to 1.5 seconds

Bolt Launcher
- Reload Time Improved from 1.27 seconds to 1.2 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Passive Reload Time Improved from 2.3 seconds to 1.55 seconds

Spinfusor
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- Knockback Magnitude Increased from 1650 to 1750
- Passive Reload Time Improved from 1.75 seconds to 1.6 seconds

Thumper
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Knockback Magnitude Increased from 1650 to 1750
- Direct Hit Modifier Lowered from 40% to 30%
- Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
- Remastered Materials and Added to Cosmetic Generator

Heavy Spinfusor
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Extended from 1.75 seconds to 1.8 seconds

Heavy Bolt Launcher
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Improved from 2.3 seconds to 1.85 seconds

Plasma Gun
- Damage Increased from 300 to 350
- Base Damage Modifier Increased to 60%
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Added Forward and Lateral Inheritance Sliders
- Remastered Materials and Added to Cosmetic Generator

Light Chaingun
- Windup time reduced from 0.6 seconds to 0.3 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

Chaingun
- Windup time reduced from 0.6 seconds to 0.4 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

Storm Slicer
- Windup time reduced from 0.6 seconds to 0.5 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

Phase Rifle
- Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
- Removed Standing Spread
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Passive Reload Time Improved from 3 seconds to 2.35 seconds

Nova Colt
- Reload Time Reduced from 3 seconds to 2.5 seconds
- Passive Reload Time Improved from 3 seconds to 2.85 seconds

Grenade Launcher
- Projectile now has a 1.5 second fuse time
- The grenade will not explode without having bounced first
- It will still explode immediately upon contact with an enemy player
- If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
- Fire Rate Improved from 0.8 seconds to 0.6 seconds
- Direct Hit Damage Modifier Increased from 1.154 to 1.2
- Reduced Base Asset Damage Modifier from 2.0 to 1.9
- AoE Falloff Damage Improved from 50% to 55%
- Knockback Increased from 750 to 1250
- Passive Reload Time Improved from 3 seconds to 2.15 seconds

Fusion Mortar
- Projectile will no longer reset its fuse on contact

Gladiator
- Passive Reload Time Improved from 3 seconds to 1.6 seconds
- Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
- Fixed a bug where gladiator projectile could pass through walls in some circumstances

Sparrow
- Significantly Reduced Recoil and Visual Kick
- Increased Magazine Size from 12 to 14
- Passive Reload Time Improved from 3 seconds to 1.75 seconds

Shotgun
- Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
- Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
- Passive Reload Time Improved from 3 seconds to 2.3 seconds

Shocklance
- Base Damage Raised from 750 to 800
- Backstab Damage Reduced from 2250 to 2000
- Passive Reload Time Improved from 3 seconds to 1.85 seconds
- Remastered Materials and Added to Cosmetic Generator

Ability Packs and Grenades

Stealth
- Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element

Shield
- Now lowers maximum energy to 75 while active instead of slowly draining energy

Regen Stations
- Station Health Increased from 250 to 600

Heavy Shield
- Now lowers maximum energy to 50 while active instead of slowly draining energy

Force Shield
- Added a 0.75s Deploy Time

Smoke Grenade
- Cooldown Lowered from 15 seconds to 12 seconds

Chaff Grenade
- Effect Duration Lowered from 12 to 8 seconds
- Fixed an issue where the effect could become permanent

AP Grenade
- Fuse Time Lowered from 2.5s to 1.75s
- AoE Falloff Improved from 45% to 60%
- Deployable Damage Lowered from 100% to 85%

EMP Grenade
- Fuse Time Lowered from 2.5s to 1.75s

Sticky Grenade
- AoE Falloff Improved from 50% to 55%
- Increased throw speed from 50 m/s to 70 m/s

Frag Grenade
- Fuse Time Lowered from 2.5s to 2.25s
- AoE Falloff Improved from 50% to 55%

Proximity Mine
- Fixed a bug causing the proximity mine to explode twice if it was shot after exploding


GAMEPLAY

General
Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
Added Many New Loading Screen Tips.
Added Moonrise Rewards Achievement Path.
Added Cosmetics for Draft Tournament Winners.
Added Community Cosmetics.
Added Friendly Fire Mutator.
Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
Players now earn kill credit after damaging a player that kills themself.
Sensors now regenerate themselves after 3 minutes
Recall channel time lengthened from 2 seconds to 3 seconds

Moonrise
Added Moonrise Map

Hollow
Moved Sensors on Hollow under rear turret deck

FIXES
Fixed several issues causing shots to not properly register
Fixed a bug where flag could block explosions while it was on its stand
Fixed a bug causing player models to not load in properly at the start of matches
Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
Fixed a bug in which bullets could collide with and detonate grenades
Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.


KNOWN ISSUES
DLC rewards may sometimes grant the items and not show a crate to open.
AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Re: Tribes 3: Rivals Early Access

Post by AnniDv6 »


*UPDATE* 6/27/2024

https://www.tribes3rivals.com/news/trib ... yer-update

Prophecy Studios posted a Tribes 3 player update promising account credits earned for their upcoming game Ultra Strikers - via any money players have spent towards weapon and player skin packs inside Tribe 3: Rivals.

They also had this to say about the future of Tribes 3.

These credits are meant to give back to players who supported us in early development. We’re doing our best to support TRIBES 3 with limited updates (along with an upcoming discount sale to bring in more players), and plan to return to Starsiege Deadzone once the company has the resources, but unfortunately neither game had enough success yet to support the studio and can’t be our main development focus right now (as much as we love them).

Thank you for your support. Going forward, we’ll continue to focus on updating existing games as much as we can, while creating new games players enjoy. We love making games, we love playing games, and thanks again for giving our games a shot and being part of the community!

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