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Re: Mod Updates

Posted: Mon Feb 07, 2022 9:44 pm
by LM|RCMP*
Y’all need to roll back the sniper rifle having the light beam, and just replace the cham loadout with the laser rifle. Give a different loadout the actual sniper

Re: Mod Updates

Posted: Tue Feb 08, 2022 11:50 pm
by assasin
Cham already have a laser rifle, people just don't use it and will change to the other sniper.

Re: Mod Updates

Posted: Mon Mar 07, 2022 2:07 pm
by picea_sitchensis
Yeah, the modification to the chameleon really weakens it. Already the heavy spam is too overpowering; the chameleon was a decent counter to it, but not so much now, with the laser beam and the invisible not lasting very long. Any thoughts?

Re: Mod Updates

Posted: Mon Mar 07, 2022 7:01 pm
by KILROY
Thanks G! Also, I sent a PM to Death on this already, but some are complaining about the beacon change on Titan armor. They'd like to see it go back to the old way. From what I was reading from past post on it, it was shortened by 5 secs. but that was all I could find. Not sure what else was done.

Re: Mod Updates

Posted: Mon Mar 07, 2022 7:47 pm
by KILROY
KK, thanks!

Re: Mod Updates

Posted: Mon Mar 07, 2022 9:24 pm
by picea_sitchensis
Cool thanks

Re: Mod Updates

Posted: Thu Mar 10, 2022 1:51 pm
by Synsilliusarian
Thanks Ghost, keep up the good work man!

Re: Mod Updates

Posted: Sat Mar 12, 2022 10:04 am
by Fixious
Was Necro changed at all within the past few months? For some reason it just feels heavier than usual, or less energy. Tbh it could probably use that kind of nerf, but perhaps I'm just imagining it.

Re: Mod Updates

Posted: Sat Mar 12, 2022 2:44 pm
by Fixious
Yeah I guess it's the same, just played a few games. Are the drones new'sh? Almost ran into one as an Angel lol.

Re: Mod Updates

Posted: Sun Mar 13, 2022 12:17 am
by assasin
Great idea and will test it out later.