Minigun (Slight nerf)

The Boloblur
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Re: Minigun (Slight nerf)

Post by The Boloblur »

Yeah, but you did bring up a good point about the weapon and it should be made to be more realistic. That is what we are aiming for with most of the guns. I am also thinking of starting a complete remodel for Tribes once I get into the class that I want to take. I will be able to give Tribes a full facelift hopefully. It's going to be part of the project that I will have to complete for the class. So, hopefully I will also be able to get some of our awesome coders to make the guns more realistic so that when we complete the upgrade it will feel and look a lot better than it does now.
perrinoia
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Re: Minigun (Slight nerf)

Post by perrinoia »

Tribes uses shape files made by 3D max... Specifically a version of 3D max that only works in Windows '98.

Most college classes won't use such ancient software...

They probably also won't use the newest software, either.
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DESTROID
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Re: Minigun (Slight nerf)

Post by DESTROID »

Tem varias coisas no tribes que precisam ser alteradas. Exemplo necromancer.

Imagina se o Lawlz, Destroid jogadores extremamente experientes estão reclamando da minigum ou chaingum, coitado dos jogadores menos experientes.
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perrinoia
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Re: Minigun (Slight nerf)

Post by perrinoia »

DESTROID wrote:It has several things in the tribes that need to be changed. Example necromancer .

Imagine if the Lawlz , destroid extremely experienced players are complaining of minigum or chaingum , pity the pla
What do you suggest for necromancer?
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DESTROID
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Re: Minigun (Slight nerf)

Post by DESTROID »

Necromancer is invisible, teleports, the laser has high speed shooting and high damage.

one option would reduce the attack speed or damage.

Previously he had not so much damage.

As I said, it is difficult for experienced players to think less experienced players
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Necromancer é invisível, teleporta, o laser tem alta velocidade de disparos e um alto dano.

uma opção seria reduzir a velocidade de ataque ou o dano

Antigamente ele não tinha tanto dano.
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Firelord
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Re: Minigun (Slight nerf)

Post by Firelord »

I don't have time to read all of these posts, but I don't think the chaingun should be nerfed. It already has low ammo and is no where near as powerful as the minigun. It really doesn't get abused that much.
perrinoia
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Re: Minigun (Slight nerf)

Post by perrinoia »

So, to summarize the problem, Tribes veterans + over powered weapons = no fun for noobs, AKA dying game... Right?

Here's an idea!

Damage scale should be inversely proportional to kill : death ratio.

In other words, take your k/d ratio, compare it to your target's k/d ratio, and figure out a fair damage value to even the odds...

Suicide should not count towards these ratios, to prevent vets from committing suicide a fuck ton at the beginning of a match so all of their weapons can kill with 1 shot.

I think this formula should be limited to the k/d ratio of each mission, not profile stats, otherwise players might intentionally lose for a week to handicap themselves before a clan match.
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Erowid
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Re: Minigun (Slight nerf)

Post by Erowid »

perrinoia wrote:So, to summarize the problem, Tribes veterans + over powered weapons = no fun for noobs, AKA dying game... Right?

Here's an idea!

Damage scale should be inversely proportional to kill : death ratio.

In other words, take your k/d ratio, compare it to your target's k/d ratio, and figure out a fair damage value to even the odds...

Suicide should not count towards these ratios, to prevent vets from committing suicide a fuck ton at the beginning of a match so all of their weapons can kill with 1 shot.

I think this formula should be limited to the k/d ratio of each mission, not profile stats, otherwise players might intentionally lose for a week to handicap themselves before a clan match.
"A fair damage value"
Fair for whom exactly?
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perrinoia
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Re: Minigun (Slight nerf)

Post by perrinoia »

Noobs... Duh
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The Boloblur
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Re: Minigun (Slight nerf)

Post by The Boloblur »

Perrin is right. Destiny on consoles has a system like that for PvP to prevent any gun from being more powerful than the other regardless of level. They just have a perk system that makes it OP. But, it's still far too much work for any one person to do and would be a challenge, so fuck it and keep dying by the noobs if you have to lol
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