Fake Death

Post Reply
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Fake Death

Post by perrinoia »

In my mod, I've got a few things that play death animations but don't kill you, such as the Astral Projection beacon ability and dart rifle, which tranquilizes you.

Currently, both effects are limited to 3-4 seconds, because that's how long the death animation takes, and then the player stands back up. I'm using playNextAnim(%this);

Does anyone know of a better method of playing death animations that will make the player lie down until instructed otherwise?
Image
AnniDv6
Posts: 1031
Joined: Mon Dec 12, 2011 3:25 pm

Re: Fake Death

Post by AnniDv6 »

Found this. Seems to cycle through them as well though so the player doesn't stay down.

http://library.theexiled.pwnageservers. ... php?id=645
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: Fake Death

Post by DaJ4ck3L »

yea, i was just going to say use modx as reference for their crouch.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Fake Death

Post by perrinoia »

Oh yeah, prone animation... Duh.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Fake Death

Post by perrinoia »

48, good to know.
Image
Post Reply