Mod Updates
Re: Mod Updates
I noticed a random portable generator floating airbase height above the tower switch in Canyon Crusade the other day, too... This generator is definitely not part of the map, so I assume it was there to power the arena or something.. Not sure how it ended up there, but I'll take a look at the mod and see if I can track it down and move it somewhere it will never be seen.
Re: Mod Updates
legendz oob function. it's in legendzfunctions.cs, it places gens around the map to power sensors for arena terrain. sometimes if the map is real hilly parts of the gen will stick out. i suppose it could be lowered a little more under the terrain. pretty sure they would still power the invisible sensors 50ish meters above the terrain. though now that i reread your post, these gens only get placed outside of the oob grid, so it's not that function. plus they use normal gens and not port gens. could of been one of the arenas, but i doubt it.perrinoia wrote:I noticed a random portable generator floating airbase height above the tower switch in Canyon Crusade the other day, too... This generator is definitely not part of the map, so I assume it was there to power the arena or something.. Not sure how it ended up there, but I'll take a look at the mod and see if I can track it down and move it somewhere it will never be seen.
Re: Mod Updates
Well, it definitely wasn't a deployable one, because it was floating in the sky and didn't delete when I destroyed it.
You know, for the arena stuff, you don't really need a generator... Just make your arena sensors power themselves.
You know, for the arena stuff, you don't really need a generator... Just make your arena sensors power themselves.
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Re: Mod Updates
Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
Re: Mod Updates
I get the same thing... it's nerfuckd up... and get rid of that pixie stick delay shit... it BLOWS !AKA The Titan wrote:Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman
-General William T. Sherman
Re: Mod Updates
Thanks. I'll hotfix this soon tonight or tomorrow.AKA The Titan wrote:Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
Re: Mod Updates
Thanks Big D, everyone will appreciate your efforts!
Re: Mod Updates
Pushed an update this morning.
Particle Beam standard mode beam is no longer set to detachFromShooter to fix misfire when aiming up or down. Fade time has been reduced back to slightly higher than default to compensate because the beam will follow your crossair after firing without detach.
Laser Turrets beam fade time has been increased from 0.5 to 1.5
Deployed Missile Turrets rockets travel speed has been increased from 25.0 to 45.0 which is still slower than map missile turret rockets at 72.0, but should now be fast enough to actually be a threat to vehicles while slow enough to be easily dodged by players who stop jetting. Deployed missile turrets damage and fire rate are also still less than map missile turrets, but they have a higher detection range and the missiles will track you for longer before dying themselves.
Chameleon and Warriors Shockwave Cannon weapon has correctly been updated to the new values. The kickback strength has been increased from the old BR setting of 150.0 to 280.0, default annihilation was 350.0. The muzzle velocity has been decreased from 180.0 to 50.0 and terminal velocity from 100.0 to 50.0 to make it not as viable for door spamming from a distance.
A N N I H I L A T I O N BR
Visit us at http://www.thelandofoz.net/br
now displays as the inventory header message while inside the inventory screen
thelandofoz.net/br now displays for mobile inventory, deployed beacon inventory and airbase inventory names.
Re: Mod Updates
Going to push a small update early Friday for this weekend.
This should make repairing feel more rewarding even though the points remain the same with the exception of getting one extra point now for generator repairs for a total of two per a generator. It will also make it easier to tell when your teams power is back online.Repairing one of your own teams generators, solar panels or mini generators now gives 2 points instead of 1 and also now displays a bottom print message to you only indicating points earned as well as a message in the chat to your teammates to indicate that a generator was repaired.
example:
http://i.imgur.com/7oT0b92.png
When repairing stations, turrets and sensors a bottom print message now displays indicating the point given.
examples:
http://i.imgur.com/iS49dnH.png
http://i.imgur.com/3BiENVk.png
http://i.imgur.com/rB4vdG0.png
The bottom print message displayed to your team when your last or only generator is destroyed has been centered and now plays a need repairs sound. The message is also now delayed to 5 seconds after the power loss.
example:
http://i.imgur.com/z9IMdO2.png
Also note that when you destroy an enemy generator you receive one point, and then if it's the last or only generator they have you receive an additional two points for taking out their power. These bottom print messages play in succession.
example:
http://i.imgur.com/hAxata0.png
http://i.imgur.com/QK7Yl86.png