Spider Mines

perrinoia
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Spider Mines

Post by perrinoia »



Currently, after you throw an Antipersonnel Mine, it either explodes based on proximity to other objects or deploys itself, waiting for physical contact with an enemy.

Instead, after the deploy animation, I want to delete the mine and replace it with a "Mine Turret".
Upon detection of an enemy player, the turret would lob another mine at the enemy player and delete itself.
The new mine would either detonate based on proximity or deploy again...

Now, imagine skiing past a field of mines, and all of them spring out of the ground and fly at you! :twisted:
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SpydeR.
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Re: Spider Mines

Post by SpydeR. »

I like the name
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LunaticChick
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Re: Spider Mines

Post by LunaticChick »

In Shifter we had laser mines which were so SWEET ... would love to see them again ... engies dream :taunt:
perrinoia
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Re: Spider Mines

Post by perrinoia »

I think I remember those... The laser was a trip wire, right? You could mount them on walls, and anyone who walked down that hallway would blow up...
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Owner
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Re: Spider Mines

Post by Owner »

Shifter TG mod was well modded by some high end coders. Wish they were around.
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Owner
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Re: Spider Mines

Post by Owner »

Some people like MasterShin Abandon and many others.
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KILROY
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Re: Spider Mines

Post by KILROY »

WOW.....Owner, you brought up some legacy names that I haven't heard or seen in a very long time ;)
Owner
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Re: Spider Mines

Post by Owner »

Yea i was in Shifter TG clan and when the mod was being built. With TakeitEZ Berserker and TwoGuns aka Pistorelo
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Owner
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Re: Spider Mines

Post by Owner »

Good times.
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perrinoia
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Re: Spider Mines

Post by perrinoia »

LcD.ItChY contacted me on Facebook, this morning, asking if people still play tribes. I gave him a few links, so I'm sure we'll see him, soon.
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