New maps!

perrinoia
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Posts: 3732
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Re: New maps!

Post by perrinoia »

You have many options on the community server:

Code: Select all

HappyFlag
Flag
AirBasePack
DeployableAmmoPack
BaseCloakPack
BigCratePack
BlastWallPack
BunkerPack
CameraPack
DeployableComPack
ControlJammerPack
TransportPack
FighterPack
ForceFieldPack
ForceFieldDoorPack
JailTower
JumpPadPack
LargeForceFieldPack
LargeForceFieldDoorPack
MobileInventoryPack
MotionSensorPack
PlatformPack
PortableGeneratorPack
DeployableInvPack
PortableSolarPack
PulseSensorPack
CatPack
DeployableSensorJamPack
oldTeleportPack
TeleportPack
AmmoPack
ChameleonPack
CloakingDevice
Laptop
EnergyPack
GhostPack
SensorJammerPack
PhaseShifterPack
RegenerationPack
RepairPack
ShieldPack
StealthShieldPack
SuicidePack
TankPack
FlameTurretPack
FusionTurretPack
TurretPack
IrradiationTurretPack
LaserTurretPack
RocketPack
MortarTurretPack
NeuroTurretPack
NuclearTurretPack
ParticleBeamTurretPack
PlasmaTurretPack
ShockTurretPack
vortexTurretPack
AngelFire
BabyNuke
Blaster
CuttingLaser
DiscLauncher
Fixit
Flamer
FlameThrower
GrenadeLauncher
OldGrenadeLauncher
Hammer
GateGun
Heavensfury
HeavensMight
JailGun
LaserRifle
Mortar
OSLauncher
ParticleBeamWeapon
PhaseDisrupter
Grabbler
Pitchfork
PlasmaGun
Railgun
RocketLauncher
RocketLauncherSight
RocketPod
RMortar
ShockwaveGun
Shotgun
SniperRifle
SoulSucker
DeathRay
DisarmerSpell
FlameStrike
SpellFlameThrower
ShockingGrasp
Stasis
Stinger
TBlastCannon
TRocketLauncher
TankRPGLauncher
TankShredder
TargetingLaser
Vulcan
Slapper
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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: New maps!

Post by S_hift »

not exactly answering my question..
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perrinoia
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Posts: 3732
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Re: New maps!

Post by perrinoia »

Oh, sorry. The answer to your question is, "Yes".
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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: New maps!

Post by S_hift »

alrighty, cool thanks. I'll have them updated tonight with anni pick ups.

just noticed the airbase pack. So i could have a pack pick up for that and a warrior could spawn one in an outdoor match... interesting...
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perrinoia
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Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: New maps!

Post by perrinoia »

Yes... I made a map that was based on that idea, many years ago...

Except I used a drop ship pack and had to modify the onContact event to allow anyone to pick it up instead of just Builders.

So, the strategy for that map was to race to the center and get the pack, deploy it, then use the drop ship's inventory stations to defend the area where the pack would respawn, so the other team couldn't get their hands on it.

It was designed to be a quick cap out mission, as whichever team got to the center first would most likely win, but there were some surprise outcomes, too. Especially, because that server had destroyable drop ships...
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DESTROID
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Re: New maps!

Post by DESTROID »

4i20 lol
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DaRk
Posts: 1001
Joined: Sat Jul 27, 2013 4:22 pm
Location: ID, USA

Re: New maps!

Post by DaRk »

Visual distance = 420
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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: New maps!

Post by S_hift »

yeah thats a bit of an easter egg i left in one of the maps. I might add some more, like on free treats ect.
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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: New maps!

Post by S_hift »

actually perrin, i'm gonna need a scripting example with the code i was using. I actually don't know how to do this...
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perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: New maps!

Post by perrinoia »

S_hift wrote:

Code: Select all

	instant Item "Chaingun1" {
		dataBlock = "Chaingun";
		name = "";
		position = "-93.5666 -56.3898 129.005";
		rotation = "0 0 0";
		destroyable = "True";
		deleteOnDestroy = "False";
		rotates = "True";
		collideable = "False";
		count = "1";
	};
	instant Item "Chaingun1" {
		dataBlock = "Vulcan";	// "Chaingun";
		name = "";
		position = "-93.5666 -56.3898 129.005";
		rotation = "0 0 0";
		destroyable = "True";
		deleteOnDestroy = "False";
		rotates = "True";
		collideable = "False";
		count = "1";
	};
};
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