Mod Updates

Post Reply
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Mod Updates

Post by perrinoia »

I noticed a random portable generator floating airbase height above the tower switch in Canyon Crusade the other day, too... This generator is definitely not part of the map, so I assume it was there to power the arena or something.. Not sure how it ended up there, but I'll take a look at the mod and see if I can track it down and move it somewhere it will never be seen.
Image
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: Mod Updates

Post by DaJ4ck3L »

perrinoia wrote:I noticed a random portable generator floating airbase height above the tower switch in Canyon Crusade the other day, too... This generator is definitely not part of the map, so I assume it was there to power the arena or something.. Not sure how it ended up there, but I'll take a look at the mod and see if I can track it down and move it somewhere it will never be seen.
legendz oob function. it's in legendzfunctions.cs, it places gens around the map to power sensors for arena terrain. sometimes if the map is real hilly parts of the gen will stick out. i suppose it could be lowered a little more under the terrain. pretty sure they would still power the invisible sensors 50ish meters above the terrain. though now that i reread your post, these gens only get placed outside of the oob grid, so it's not that function. plus they use normal gens and not port gens. could of been one of the arenas, but i doubt it.
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Mod Updates

Post by perrinoia »

Well, it definitely wasn't a deployable one, because it was floating in the sky and didn't delete when I destroyed it.

You know, for the arena stuff, you don't really need a generator... Just make your arena sensors power themselves.
Image
AKA The Titan
Posts: 13
Joined: Tue Mar 03, 2015 12:15 am

Re: Mod Updates

Post by AKA The Titan »

Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
User avatar
SGT ROCK
Posts: 621
Joined: Mon Feb 20, 2012 11:26 am
Location: Northern U.S.

Re: Mod Updates

Post by SGT ROCK »

AKA The Titan wrote:Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
I get the same thing... it's nerfuckd up... and get rid of that pixie stick delay shit... it BLOWS !
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

Image
AnniDv6
Posts: 1034
Joined: Mon Dec 12, 2011 3:25 pm

Re: Mod Updates

Post by AnniDv6 »

AKA The Titan wrote:Particle Beam standard mode is bugged, it fires into the ground if you aim upwards. I've noticed this for awhile but I finally got around to testing and confirming it.
Thanks. I'll hotfix this soon tonight or tomorrow.
User avatar
KILROY
Posts: 1315
Joined: Sat Apr 05, 2014 8:59 pm
Location: Texas

Re: Mod Updates

Post by KILROY »

Thanks Big D, everyone will appreciate your efforts!
AnniDv6
Posts: 1034
Joined: Mon Dec 12, 2011 3:25 pm

Re: Mod Updates

Post by AnniDv6 »

Pushed an update this morning.
Particle Beam standard mode beam is no longer set to detachFromShooter to fix misfire when aiming up or down. Fade time has been reduced back to slightly higher than default to compensate because the beam will follow your crossair after firing without detach.

Laser Turrets beam fade time has been increased from 0.5 to 1.5

Deployed Missile Turrets rockets travel speed has been increased from 25.0 to 45.0 which is still slower than map missile turret rockets at 72.0, but should now be fast enough to actually be a threat to vehicles while slow enough to be easily dodged by players who stop jetting. Deployed missile turrets damage and fire rate are also still less than map missile turrets, but they have a higher detection range and the missiles will track you for longer before dying themselves.

Chameleon and Warriors Shockwave Cannon weapon has correctly been updated to the new values. The kickback strength has been increased from the old BR setting of 150.0 to 280.0, default annihilation was 350.0. The muzzle velocity has been decreased from 180.0 to 50.0 and terminal velocity from 100.0 to 50.0 to make it not as viable for door spamming from a distance.

A N N I H I L A T I O N BR
Visit us at http://www.thelandofoz.net/br
now displays as the inventory header message while inside the inventory screen

thelandofoz.net/br now displays for mobile inventory, deployed beacon inventory and airbase inventory names.
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Mod Updates

Post by perrinoia »

br.thelandofoz.net
Image
AnniDv6
Posts: 1034
Joined: Mon Dec 12, 2011 3:25 pm

Re: Mod Updates

Post by AnniDv6 »

Going to push a small update early Friday for this weekend.
Repairing one of your own teams generators, solar panels or mini generators now gives 2 points instead of 1 and also now displays a bottom print message to you only indicating points earned as well as a message in the chat to your teammates to indicate that a generator was repaired.
example:
http://i.imgur.com/7oT0b92.png

When repairing stations, turrets and sensors a bottom print message now displays indicating the point given.
examples:
http://i.imgur.com/iS49dnH.png
http://i.imgur.com/3BiENVk.png
http://i.imgur.com/rB4vdG0.png

The bottom print message displayed to your team when your last or only generator is destroyed has been centered and now plays a need repairs sound. The message is also now delayed to 5 seconds after the power loss.
example:
http://i.imgur.com/z9IMdO2.png

Also note that when you destroy an enemy generator you receive one point, and then if it's the last or only generator they have you receive an additional two points for taking out their power. These bottom print messages play in succession.
example:
http://i.imgur.com/hAxata0.png
http://i.imgur.com/QK7Yl86.png
This should make repairing feel more rewarding even though the points remain the same with the exception of getting one extra point now for generator repairs for a total of two per a generator. It will also make it easier to tell when your teams power is back online.
Post Reply